This is just a quick update to publicise the upcoming #OTalk, which will be on Games in Rehabilitation. As some of you may remember, I did my OT dissertation on virtual reality video games for rehabilitating children with cerebral palsy, so this is one of those talks I will come out of hiding to participate in.
My dissertation was published back in March 2012, and at the time, my findings were summarised as such:
Cerebral palsy (CP) is a common childhood disability, with 1 in 400 babies born each year resulting in a diagnosis. Occupational therapists (OTs) aim to improve daily function while engaging children with CP in typical childhood occupations, such as play. Motion-sensing virtual reality (VR) interventions could allow children with CP to engage in realistic playful environments while practicing repetitive movements and developing functional motor skills. OTs need to embrace technology, but an evidence base is needed before new technology, like VR, can be used in interventions.
The evidence base for motion-sensing VR is emerging, with limited evidence to support the use of VR in practice. However, reviewed articles suggest that VR is possibly on par with current standard treatment for developing upper extremity motor skills. Stronger evidence is needed, but there is potential. No studies have used a VR system that tracks the movements of a handheld remote, only systems that track hands.
Not that you need to get this, but I have made my dissertation available to anyone who wants it at Lulu.com.
I look forward to seeing some of you in my Twitter feed on Tuesday at 8pm, UK time!